![]() ![]() ![]() I tend to avoid the first version of the Unmaker because its beam cripples my entire game down to 1fps on dual or more consecutive shots when alone, and with a single shot if I have enemies around. On a note, it forces me to load both Unmaker versions into ZDL to get rid of an error message where it will say "Unmaker BeamMode is not a type of inventory item" etc. My only comments about this, is that there are still a couple weapons not being read properly, such as TheBarge's sledgehammer there's no sledgehammer icon when the sledge is selected. Now I can't play without it, I no longer use the original HUD! Please report any possible bugs you could find in the HUD, for fixing them as soon as possible! Special thanks to Cotton Disciple for his invaluable collaboration and help in porting the HXRTC HUD to Project Brutality addon! Without him, this HUD version would not have become reality. If you prefer a more stable version of GZDoom, visit this page and choose your preferred download (2.1.1 is recommended for use with OpenGL 3.0 or higher, and 1.9.1 is for OpenGL 2.0 only): If you have got any problems related to loading the game with HXRTC HUD, I recommend you to get one of the development builds of (G)ZDoom, available on these links: Latest alpha release of Zandronum 3.0 should also work with it, but it hasn't been tested. The HUD has been tested and works with most recent releases of GZDoom and ZDoom. On the other hand, if you find the size of the HUD is too small, you should open (G)ZDoom/Zandronum console and input the following command: HUD_SCALE 1Īlternatively, you can also turn on the Stretch Fullscreen HUD option in the (G)ZDoom/Zandronum HUD options menu. IMPORTANT: For showing the HUD correctly, you must set in Display Options a screensize of 11 and turn off the alternative HUD.
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